London-based digital media artist Hyo Myoung Kim starts from a single source material and lets that original source come to define and redefine the process in which he transforms it. Taking influence from the innovative ideas of early chrono-photographers, such as Étienne-Jules Marey and Eadweard MuyBridge, Kim utilizes varied combinations of sound and light, producing maps of the audio-visual experience of his source material, be it a single day on the sea shore in Grand Theft Auto or a long look at one of Monet’s emblematic hay stacks. Kim does this through trapping fragments of time and movement in stackings of digital slit-scans. Since (and during) completing his MFA from Slade School of Art, Kim has exhibited internationally, including at MassMOCA and the New Digital Art Bienale. artnet News chatted with the innovative artist to find out about his inspirations and current projects.
When did you know you wanted to be an artist?
When I came to study photography at the Camberwell College of Arts. The course was not necessarily confined to the fine art side of photography, but I have realized that was what I wanted when I have encountered that aspect of it.
What inspires you?
Evolution of technology, Spinoza, constructed languages as opposed to natural languages and currently, more specifically, the limited color space, resolution, and graphics capabilities of video game systems of the 1980s and 1990s.
If you could own any work of modern or contemporary art, what would it be?
I am not interested in owning any work of modern or contemporary art. Or I would rather not say.
What are you working on at the moment?
Forms, colors, and movements in virtual 3-D space that does not feel sorry to our observed reality outside of the computer screen.
When not making art, what do you like to do?
Think about making art.