The Art Angle Podcast: MoMA Curator Paola Antonelli on Design for the Post-Pandemic World

On this week's episode, the curator weighs in on video games, design theory, and the future of offices.

Paola Antonelli. Photo: Marton Perlaki, courtesy of the Museum of Modern Art.

Welcome to the Art Angle, a podcast from Artnet News that delves into the places where the art world meets the real world, bringing each week’s biggest story down to earth. Join host Andrew Goldstein every week for an in-depth look at what matters most in museums, the art market, and much more, with input from our own writers and editors, as well as artists, curators, and other top experts in the field.

 

Right now, one of the most talked-about issues at hand for members of the international workforce is: what comes next? For those of us fortunate enough to work from home, will we persist in our pajama-wearing state forever? When, and how, will we ever return to high-rise offices, riding elevators packed like sardines, and casually sharing the same air as thousands of other commuters on public transportation?

This question, among many others, is on the mind of the Italian-born curator Paola Antonelli, who currently serves as senior curator of the department of architecture and design at New York’s Museum of Modern Art. In her position, Antonelli has organized exhibitions that run the gamut from using nontraditional materials to imagine a more sustainable world, as in the forward-thinking show “Neri Oxman: Material Ecology,” and probed the use and meaning of clothing in “Items: Is Fashion Modern?” She’s also acquired video games, including Pac-Man and Tetris for the museum, and displayed a vial of sweat as part of a show titled “Design and Violence.”

On this week’s episode, Antonelli calls in from her home in Manhattan to discuss everything from augmented reality to outdoor dining, and offers an invaluable perspective on how design theory and objects can help us survive, and even thrive, in the future.

 

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